Gradient blending - many uses for that.
As an adddition to conditional blending, gradient blending might be relatively easy to implement.
What I mean is that the blending gets modified by x/y coordinate along an arbitrary gradient across the image.
Use the four-slider design or definition of the key points of the gradient. (0, transition, 100, transition, 0) already there, add a dial to select the angle and an invert switch and the gradient is quite easily defined.
With a gradient like this, things like miniature effect, separating effects at the horizon or any line will be quite simple to do.
Add a gui that allows to define the gradient with the mouse/pointer and that will be even nicer.
- Target version set to Candidate for next minor release
- % Done changed from 0 to 20
- Target version changed from Candidate for next minor release to Future
- Status changed from New to Triaged
I still hope that the masking branch will come one day ...
From what I have seen people do with masking it seems that a lot of uses would be covered by this. There's a lot of horizon-bound masks around. So the pain of waiting for bitmap masks will be lessened with relatively little effort.
- % Done changed from 20 to 100
- Target version changed from Future to Candidate for next minor release
- Status changed from Triaged to Fixed
Implemented in master as gradient shape withing drawn masks.
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