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Feature #8781

Gradient blending - many uses for that.

Added by Richard Wonka almost 6 years ago. Updated almost 5 years ago.

Status:
Fixed
Priority:
Medium
Assignee:
-
Category:
Darkroom
Start date:
06/15/2012
Due date:
% Done:

100%

Affected Version:
System:
bitness:
64-bit
hardware architecture:
amd64/x86

Description

As an adddition to conditional blending, gradient blending might be relatively easy to implement.
What I mean is that the blending gets modified by x/y coordinate along an arbitrary gradient across the image.

Use the four-slider design or definition of the key points of the gradient. (0, transition, 100, transition, 0) already there, add a dial to select the angle and an invert switch and the gradient is quite easily defined.

With a gradient like this, things like miniature effect, separating effects at the horizon or any line will be quite simple to do.

Add a gui that allows to define the gradient with the mouse/pointer and that will be even nicer.

History

#1 Updated by Simon Spannagel almost 6 years ago

  • Target version set to Candidate for next minor release

#2 Updated by Tobias Ellinghaus over 5 years ago

  • % Done changed from 0 to 20
  • Target version changed from Candidate for next minor release to Future
  • Status changed from New to Triaged

I still hope that the masking branch will come one day ...

#3 Updated by Richard Wonka over 5 years ago

From what I have seen people do with masking it seems that a lot of uses would be covered by this. There's a lot of horizon-bound masks around. So the pain of waiting for bitmap masks will be lessened with relatively little effort.

#4 Updated by Ulrich Pegelow almost 5 years ago

  • % Done changed from 20 to 100
  • Target version changed from Future to Candidate for next minor release
  • Status changed from Triaged to Fixed

Implemented in master as gradient shape withing drawn masks.

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