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Feature #10935

Human names for module instances and masks

Added by alechko net over 3 years ago. Updated about 3 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Darkroom
Target version:
-
Start date:
02/27/2016
Due date:
% Done:

0%

Estimated time:
Affected Version:
2.0rc2
System:
Debian
bitness:
64-bit
hardware architecture:
amd64/x86

Description

Sometimes I get to use multiple instances of exposure, levels, local contrast modules and more, and it gets harder to remember them by number when working on longer posts, and I have to turn on and off each one to identify the one I'm looking for, it takes many time as with heavy post it takes some time to regenerate the view, so I think it would make sense to give them human names / labels to make the workflow easier and quicker.
Also it would make sense to give human names to masks, to mark them as "eyes" or "tree" or "bridge" or whatever is in the frame, so it would make it easier to find and select a mask that being used by several modules.

History

#1 Updated by alechko net over 3 years ago

As someone told me right now in the IRC channel, there is a possibility to edit mask names, so this request should address module instances names only

#2 Updated by Richard Wonka over 3 years ago

Instance names would also remove ambiguity in styles and selective copy/paste.

e.g. Having an instance called "denoise darks" would be less likely to override an existing instance than "equalizer 1".

#3 Updated by Richard Wonka about 3 years ago

named instances would also allow for more controlled behaviour of styles.

e.g. the possibility to define a style adding a particular watermark (instance named "companyX-logo") without replacing the default watermark (instance named "watermark")

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